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Post by Uh-Oh Nautilus on Nov 27, 2014 0:13:35 GMT
In this RP, you are not eldrich beings, aliens, or crazies from another zone. You are just normal humans. I, however, am not. Your job is to survive and the predicaments that I put you in, find out the mysteries of where you are, and kill me, or just escape. I'm going to be using private chats a lot, and i'm going to require a lot of cooperation from the players. We will form private chats when different groups go off, because information and careful playing is the most important part of this game. Use white (ffffff) text. This conceals spoilers. You can read these by highlighting them, but I'd recommend not doing this unless you are prepared to act as if you don't know that information.
Introduce your characters below. Tell how they came to where they are.
DRAMATIS PERSONAE Rosie - Slight of build Ronald - A quiet child Mark - A man with a mask
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Post by Uh-Oh Nautilus on Nov 27, 2014 0:19:32 GMT
It is a dark and stormy night. It always is. In your particular occasion, it might be sleeting, snowing, hailing, or just plain raining. But the house always comes with the storm. The house is nice. It's warm, and the lights are on. You are the poor folks who had nowhere else to turn, who were miles away from any other civilization. Who were forced to the house. You knock on the door, and you hear a voice ask who it is. You explain yourself, and then you enter.
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Pumpkinheadeddoll
Frequent Core Shifter
I have a big hammer and I smash stuff sometimes
Posts: 1,084
Favorite Disease: Skullshakes
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Post by Pumpkinheadeddoll on Nov 27, 2014 0:39:47 GMT
"Roisin o'donnel" replys a small mousey girl she is not so much scared as confused as to how she got into this situations and now is simply wanting to get inside from the rain she explains that she is a med student that was on her way home from placement and somehow ended up here, and waits for the door to open
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Post by Uh-Oh Nautilus on Nov 27, 2014 0:42:52 GMT
Someone shouts "Come on in!" The door is unlocked.
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Post by ThatOneGuy on Nov 27, 2014 0:47:34 GMT
" " Says Ronald. Really he just emotes, if you could even call it that. He seems to be only a child, and allows himself in.
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Post by Uh-Oh Nautilus on Nov 27, 2014 0:50:19 GMT
(Ronald) You find yourself in a long hallway. It is sparsely lit, but there's more light at the other end. You get the feeling you should go and talk to the adult who called you in.
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Post by ThatOneGuy on Nov 27, 2014 0:51:50 GMT
Ronald stares suspiciously at the hall. He walks back outside and returns with a stick. He begins to walk.
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Post by Uh-Oh Nautilus on Nov 27, 2014 0:53:48 GMT
Nothing happens to you as you walk down the hallway. The hallway is lined with doors on either side.
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Pumpkinheadeddoll
Frequent Core Shifter
I have a big hammer and I smash stuff sometimes
Posts: 1,084
Favorite Disease: Skullshakes
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Post by Pumpkinheadeddoll on Nov 27, 2014 0:54:05 GMT
Someone shouts "Come on in!" The door is unlocked. Glad to at least hear a friendly(?) voice she walks in wiping her feet carefully before she steps inside
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Post by ThatOneGuy on Nov 27, 2014 0:55:27 GMT
(( Are we at the same part of the house? ))
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Post by Uh-Oh Nautilus on Nov 27, 2014 0:57:45 GMT
(Rosie) You stand in a large, well-lit room. There's some stairs off to one side, but the top floor is dark. The room gives the impression of being well lived-in, with a rug and plenty of chairs facing the curtained windows. There are some doors underneath the stairs and on the opposite wall. You have the feeling that you should go and find the person who called you in.
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Post by ThatOneGuy on Nov 27, 2014 1:01:15 GMT
Ronald starts tapping the wall with the stick at random intervals.
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Post by Uh-Oh Nautilus on Nov 27, 2014 1:02:46 GMT
The wet, dirty stick leaves small mud marks on the wall.
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Post by ThatOneGuy on Nov 27, 2014 1:03:32 GMT
Ronald smiles at the marks
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Pumpkinheadeddoll
Frequent Core Shifter
I have a big hammer and I smash stuff sometimes
Posts: 1,084
Favorite Disease: Skullshakes
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Post by Pumpkinheadeddoll on Nov 27, 2014 1:04:32 GMT
(Rosie) You stand in a large, well-lit room. There's some stairs off to one side, but the top floor is dark. The room gives the impression of being well lived-in, with a rug and plenty of chairs facing the curtained windows. There are some doors underneath the stairs and on the opposite wall. You have the feeling that you should go and find the person who called you in. Rosie steps around tentatively before calling out "Hello! thanks for letting me in...its really bad out there today huh!?" after the response doesn't come she starts looking for where the voice from before could have come from and starts by looking through some of the doors
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