Post by Durga on Dec 23, 2014 18:51:46 GMT
In which we ponder how our characters would play in a fighting game.
I have a template that Istole borrowed from some random guy an acquantence from another forum.
You don't have to use this template, as it is based around Super Smash Brothers: Brawl, but it's fairly comprehensive and covers most of the bases.
NAME:
CLASS:
ORIGIN:
COSTUMES
- Normal
- Blue
- Red
- Green
- Extra
PROS:
CONS:
STYLE:
MELEE ATTACKS
Damage dealt shown as percentages per hit based on 0% damaged unit
A:
A, A:
A, A, A:
Strong Side+A:
Strong Up+A:
Strong Down+A:
SMASH Side+A:
SMASH Up+A:
SMASH Down+A:
Aerial A:
Aerial Forward+A:
Aerial Back+A:
Aerial Up+A:
Aerial Down+A:
GRAB A:
THROW Forward:
THROW Back:
THROW Up:
THROW Down:
SPECIALS
Damage dealt shown as percentages per hit based on 0% damaged unit
B:
Side+B:
Up+B:
Down+B:
TAUNTS:
UP:
SIDE:
Down:
FINAL SMASH:
VICTORY STANCES:
1.
2.
3.
STAGE:
CODEC CONVERSATION:
And now is the filled out example, courtesy of the guy who came up with it:
I have a template that I
You don't have to use this template, as it is based around Super Smash Brothers: Brawl, but it's fairly comprehensive and covers most of the bases.
NAME:
CLASS:
ORIGIN:
COSTUMES
- Normal
- Blue
- Red
- Green
- Extra
PROS:
CONS:
STYLE:
MELEE ATTACKS
Damage dealt shown as percentages per hit based on 0% damaged unit
A:
A, A:
A, A, A:
Strong Side+A:
Strong Up+A:
Strong Down+A:
SMASH Side+A:
SMASH Up+A:
SMASH Down+A:
Aerial A:
Aerial Forward+A:
Aerial Back+A:
Aerial Up+A:
Aerial Down+A:
GRAB A:
THROW Forward:
THROW Back:
THROW Up:
THROW Down:
SPECIALS
Damage dealt shown as percentages per hit based on 0% damaged unit
B:
Side+B:
Up+B:
Down+B:
TAUNTS:
UP:
SIDE:
Down:
FINAL SMASH:
VICTORY STANCES:
1.
2.
3.
STAGE:
CODEC CONVERSATION:
And now is the filled out example, courtesy of the guy who came up with it:
NAME: RAD
CLASS: Medium-weight
ORIGIN: Final Fantasy Tactics (PSone/PSP)
COSTUMES
- Normal
- Hokuten/Order of the Northern Sky (Blue-themed costume, used for Blue team in Team Brawl)
- Nanten/Order of the Southern Sky (Red-themed costume, used for Red team in Team Brawl)
- Death Corps/Corpse Brigade (Green-themed costume, used for Green team in Team Brawl)
- Glabados Church/Church & Knights Templar (Pink/Purple themed costume)
PROS: Attack variety (Normal/Smash attacks involve three character-related weapons), relatively quick movement (slightly faster than Marth), able to counter attacks in a Marth/Ike fashion
CONS: Suffers heavy knockback (middleground between Olimar and Marth), Has a lower jump height than Marth, some melee attacks lag often, some attacks rely on random damage, recovery move can force Rad to be stuck under a stage's lip in a similar fashion as Snake's Cypher.
STYLE: Despite being a medium-weight character, Rad can be used for weak, yet very quick attacks or strong, but very slow attacks. Certain attacks are a gamble, but can really pay off when the situation calls for it in the form of knockback and high damage at low percentages.
MELEE ATTACKS
Damage dealt shown as percentages per hit based on 0% damaged unit
A: Punch (3%)
A, A: Punch (3%), Punch (3%)
A, A, A: Punch (3%), Punch (3%), Critical Punch (5%)
Strong Side+A: Horizontal Sword Slash (9%)
Strong Up+A: Morning Star Upswing (6%, has slight knockback after enemy has taken 30% damage)
Strong Down+A: Low Morning Star swing (6%, has a 1-in-15 chance of tripping enemy)
SMASH Side+A: Slasher Axe Overhead Swing (11%, fully charged=20%, has a 1 second lag after execution to pull axe out of solid ground)
SMASH Up+A: Triple Morning Star Upswing (Hits 3 times, but does 0%-5% random damage per hit, 0%-9% random damage per hit when fully charged, lags slightly if third hit misses)
SMASH Down+A: Morning Star Spin (8%, fully charged=15%, hits in front and behind Rad)
Aerial A: Vertical Sword slash (5%)
Aerial Forward+A: Horizontal Sword slash (6%)
Aerial Back+A: Back Kick (5%
Aerial Up+A: Half-Moon Sword Swipe (6%)
Aerial Down+A: Slasher Axe Smash (7-10%, can be used as a Meteor Smash, has a .5 second lag before execution)
GRAB A: Pummel (3%)
THROW Forward: Over-the-shoulder toss (7%)
THROW Back: Back Toss (6%)
THROW Up: Slasher Axe Uppercut (8%, has KO potential after enemy has taken at least 90% damage)
THROW Down: Sword Hilt Smash (6%)
SPECIALS
Damage dealt shown as percentages per hit based on 0% damaged unit
B: Throw Stone (4%, distance stone travels is determined by length of time button is held, does not travel in an arc)
Side+B: Dash (0-10% random damage, has 1-in-2 chance of causing heavy knockback)
Up+B: Monster Talk (0%, A Black Chocobo suddenly appears to be ridden by Rad upwards for 4 seconds before said chocobo turns into a black feather)
Down+B: Defend/Counter Tackle (Rad crosses arms in an "X" formation for 3 uninterrupted seconds. If Rad is hit with any attack, Rad will immediately perform his "Dash" special causing a random amount of 1.5x damage enemy would have caused.
TAUNTS:
UP: Twirl sword, followed by a fumble
SIDE: Swing Slasher Axe horizontally before holding it upright in a menacing manner
Down: Swing Morning Star overhead in a rope lasso fashion
FINAL SMASH: Accumulate
Rad kneels for 2 seconds as red energy lights appear around him and become absorbed within his being. For 20 seconds, Rad does 2.5x damage normally done by all of his attacks. His "Defend/Counter Tackle" special will do 3x the damage opponent would have done if the attack was not countered. For the duration of the final smash, Rad will not flinch.
VICTORY STANCES:
1. Jump up in the air repeatedly with arms up (Level-Up animation)
2. Kneel on one knee on the ground, places fist on the ground, and look ahead in a stoic fashion (Accumulate animation)
3. Walk in place (Waiting-for-command battle animation)
STAGE: Igros Castle (Pallete-swapped Castle Seige indoor section without statues)
CODEC CONVERSATION:
Snake: Colonel, who's this kid?
Colonel: His name is Rad Beoulve, a clumsy and accident-prone soldier from the world of Ivalice. He was raised in the slums of a trading city. He was a war orphan and lived alone up to the age of 4 until a Dark Knight named of Gaff Gafgarion took him in and raised him as his own young apprentice...almost like a father.
Snake: Hmph. I've seen kids shed blood on the battlefield before. This isn't new.
Colonel: I suppose you'd know all about that, wouldn't you Snake?
Snake: Yeah... What's with his last name, "Beoulve"? Sounds like royalty...
Mei Ling: Snake, the Beoulves were a generation of noble knights that protected their land under the symbol of the White Lion. The legendary Heaven Knight, Balbanes Beoulve, instilled fear with his swordsmanship during a great war although his line was not of royal blood.
Snake: Don't tell me this kid is...
Colonel: No. Rad adopted the last name of Beoulve out of loyalty to his commander, Ramza Beoulve. His father figure, Gafgarion, betrayed Ramza due to a bounty on his head and expected Rad to join him. He's as green as they come, but Ramza recruited him due to his morals and willingness to grow. Even with the betrayal of his father figure and his own personal faults, Ramza accepted him without a second thought. It all came to a head when Rad was forced to slay his former savior after interfering with a duel between Ramza and Gafgarion. Rad remained fiercely loyal to his commander and was accepted as an honorary Beoulve by Ramza himself.
Mei Ling: It's so sad... Can you imagine the tragedy of having to slay the only father you ever knew?
Snake: ...Only too well.
CLASS: Medium-weight
ORIGIN: Final Fantasy Tactics (PSone/PSP)
COSTUMES
- Normal
- Hokuten/Order of the Northern Sky (Blue-themed costume, used for Blue team in Team Brawl)
- Nanten/Order of the Southern Sky (Red-themed costume, used for Red team in Team Brawl)
- Death Corps/Corpse Brigade (Green-themed costume, used for Green team in Team Brawl)
- Glabados Church/Church & Knights Templar (Pink/Purple themed costume)
PROS: Attack variety (Normal/Smash attacks involve three character-related weapons), relatively quick movement (slightly faster than Marth), able to counter attacks in a Marth/Ike fashion
CONS: Suffers heavy knockback (middleground between Olimar and Marth), Has a lower jump height than Marth, some melee attacks lag often, some attacks rely on random damage, recovery move can force Rad to be stuck under a stage's lip in a similar fashion as Snake's Cypher.
STYLE: Despite being a medium-weight character, Rad can be used for weak, yet very quick attacks or strong, but very slow attacks. Certain attacks are a gamble, but can really pay off when the situation calls for it in the form of knockback and high damage at low percentages.
MELEE ATTACKS
Damage dealt shown as percentages per hit based on 0% damaged unit
A: Punch (3%)
A, A: Punch (3%), Punch (3%)
A, A, A: Punch (3%), Punch (3%), Critical Punch (5%)
Strong Side+A: Horizontal Sword Slash (9%)
Strong Up+A: Morning Star Upswing (6%, has slight knockback after enemy has taken 30% damage)
Strong Down+A: Low Morning Star swing (6%, has a 1-in-15 chance of tripping enemy)
SMASH Side+A: Slasher Axe Overhead Swing (11%, fully charged=20%, has a 1 second lag after execution to pull axe out of solid ground)
SMASH Up+A: Triple Morning Star Upswing (Hits 3 times, but does 0%-5% random damage per hit, 0%-9% random damage per hit when fully charged, lags slightly if third hit misses)
SMASH Down+A: Morning Star Spin (8%, fully charged=15%, hits in front and behind Rad)
Aerial A: Vertical Sword slash (5%)
Aerial Forward+A: Horizontal Sword slash (6%)
Aerial Back+A: Back Kick (5%
Aerial Up+A: Half-Moon Sword Swipe (6%)
Aerial Down+A: Slasher Axe Smash (7-10%, can be used as a Meteor Smash, has a .5 second lag before execution)
GRAB A: Pummel (3%)
THROW Forward: Over-the-shoulder toss (7%)
THROW Back: Back Toss (6%)
THROW Up: Slasher Axe Uppercut (8%, has KO potential after enemy has taken at least 90% damage)
THROW Down: Sword Hilt Smash (6%)
SPECIALS
Damage dealt shown as percentages per hit based on 0% damaged unit
B: Throw Stone (4%, distance stone travels is determined by length of time button is held, does not travel in an arc)
Side+B: Dash (0-10% random damage, has 1-in-2 chance of causing heavy knockback)
Up+B: Monster Talk (0%, A Black Chocobo suddenly appears to be ridden by Rad upwards for 4 seconds before said chocobo turns into a black feather)
Down+B: Defend/Counter Tackle (Rad crosses arms in an "X" formation for 3 uninterrupted seconds. If Rad is hit with any attack, Rad will immediately perform his "Dash" special causing a random amount of 1.5x damage enemy would have caused.
TAUNTS:
UP: Twirl sword, followed by a fumble
SIDE: Swing Slasher Axe horizontally before holding it upright in a menacing manner
Down: Swing Morning Star overhead in a rope lasso fashion
FINAL SMASH: Accumulate
Rad kneels for 2 seconds as red energy lights appear around him and become absorbed within his being. For 20 seconds, Rad does 2.5x damage normally done by all of his attacks. His "Defend/Counter Tackle" special will do 3x the damage opponent would have done if the attack was not countered. For the duration of the final smash, Rad will not flinch.
VICTORY STANCES:
1. Jump up in the air repeatedly with arms up (Level-Up animation)
2. Kneel on one knee on the ground, places fist on the ground, and look ahead in a stoic fashion (Accumulate animation)
3. Walk in place (Waiting-for-command battle animation)
STAGE: Igros Castle (Pallete-swapped Castle Seige indoor section without statues)
CODEC CONVERSATION:
Snake: Colonel, who's this kid?
Colonel: His name is Rad Beoulve, a clumsy and accident-prone soldier from the world of Ivalice. He was raised in the slums of a trading city. He was a war orphan and lived alone up to the age of 4 until a Dark Knight named of Gaff Gafgarion took him in and raised him as his own young apprentice...almost like a father.
Snake: Hmph. I've seen kids shed blood on the battlefield before. This isn't new.
Colonel: I suppose you'd know all about that, wouldn't you Snake?
Snake: Yeah... What's with his last name, "Beoulve"? Sounds like royalty...
Mei Ling: Snake, the Beoulves were a generation of noble knights that protected their land under the symbol of the White Lion. The legendary Heaven Knight, Balbanes Beoulve, instilled fear with his swordsmanship during a great war although his line was not of royal blood.
Snake: Don't tell me this kid is...
Colonel: No. Rad adopted the last name of Beoulve out of loyalty to his commander, Ramza Beoulve. His father figure, Gafgarion, betrayed Ramza due to a bounty on his head and expected Rad to join him. He's as green as they come, but Ramza recruited him due to his morals and willingness to grow. Even with the betrayal of his father figure and his own personal faults, Ramza accepted him without a second thought. It all came to a head when Rad was forced to slay his former savior after interfering with a duel between Ramza and Gafgarion. Rad remained fiercely loyal to his commander and was accepted as an honorary Beoulve by Ramza himself.
Mei Ling: It's so sad... Can you imagine the tragedy of having to slay the only father you ever knew?
Snake: ...Only too well.