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Post by High-Heeled Spider Crab on Nov 28, 2014 2:47:44 GMT
Hmm...my reasoning was more mundane: that The Primal Investigator liked looking through all the memories and knowledge within The Grand Praetor's Tower of Knowledge (awaiting cooler name, like The Infinity Tower or something), but they couldn't really understand it all and caused a lot of nuisance, and The Grand Praetor would generally entertain her and help her for a while, but would inevitably throw her out after a while, once The Primal Investigator became too irritating and disruptive to deal with, but she would always welcome her back eventually. Your plan could still fit, depending on the nature of the innocence loss thing - any ideas...? I think that sounds personally much cooler,a nd we can come up with a different thing that tainted Investigator and the Schemers' relationship. Perhaps the Schemers wanted to get a spy into the Tabula Rasa, and had Aural make a tiny creature with her life powers (Good, but inferior to Weaver's, as per her Power element) and told Investigator that the center of the Tabula Rasa zone was the little creature's home, and it had been taken away. They also bribed her with promise of adventure. Sound good? I think that it is a good idea! One thing, along with the child-like mentality I had for The Primal Investigator, I also have her a notable lack of empathy/morality, in keeping with whole innocent thing. So...either they just pointed in the Direction of the Taffy Rubbers and said "Look, new stuff!" Or did something else entirely, like introducing the new, fun, and exciting idea of torture and pain to her, is up to you!
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Grigor Mortis
Kidney Stone Breeder
i want to get off mr. bones' wild ride
Posts: 2,272
Favorite Disease: The Boneshakes
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Post by Grigor Mortis on Nov 28, 2014 2:55:52 GMT
I think that sounds personally much cooler,a nd we can come up with a different thing that tainted Investigator and the Schemers' relationship. Perhaps the Schemers wanted to get a spy into the Tabula Rasa, and had Aural make a tiny creature with her life powers (Good, but inferior to Weaver's, as per her Power element) and told Investigator that the center of the Tabula Rasa zone was the little creature's home, and it had been taken away. They also bribed her with promise of adventure. Sound good? I think that it is a good idea! One thing, along with the child-like mentality I had for The Primal Investigator, I also have her a notable lack of empathy/morality, in keeping with whole innocent thing. So...either they just pointed in the Direction of the Taffy Rubbers and said "Look, new stuff!" Or did something else entirely, like introducing the new, fun, and exciting idea of torture and pain to her, is up to you! The Tabula Rasa home zone is full of nasty torture (Which they intend to put all their victims through for at least a couple years), but the main centerpiece is the "Chopping Block", a massive building run by Sathanus (Satan) that hosts a special execution (Which I will admit is partially inspired by Dangan Ronpa) for each and every single being the Tabula Rasa know of. And they're adding to it constantly. I'd say after escaping through the constants tortures and chases outside the Chopping Block, Investigator is eventually trapped inside the "Spectator Line" and forced to watch a whole slew of Executions is eventually forced into her own at the end, and only manages to narrowly escape. Finding out these Gray-Zone born entities know of perfect ways to put something like her out of commission must not be very pleasant, lack of morality or not.
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Post by High-Heeled Spider Crab on Nov 28, 2014 3:04:59 GMT
I think that sounds personally much cooler,a nd we can come up with a different thing that tainted Investigator and the Schemers' relationship. Perhaps the Schemers wanted to get a spy into the Tabula Rasa, and had Aural make a tiny creature with her life powers (Good, but inferior to Weaver's, as per her Power element) and told Investigator that the center of the Tabula Rasa zone was the little creature's home, and it had been taken away. They also bribed her with promise of adventure. Sound good? I think that it is a good idea! One thing, along with the child-like mentality I had for The Primal Investigator, I also have her a notable lack of empathy/morality, in keeping with whole innocent thing. So...either they just pointed in the Direction of the Taffy Rubbers and said "Look, new stuff!" Or did something else entirely, like introducing the new, fun, and exciting idea of torture and pain to her, is up to you! Yo, that's rad. I think that she would most likely watch of her own accord though! Curiosity knows no constraints, that's what I meant, with getting her a little sinister still, keeping her slightly eldritch and threatening. However she doesn't want to die, so that definitely would have shaken her a lot yes! But maybe witnessing and experiencing all that stimulated her more dangerous and harmful curiosities?
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Grigor Mortis
Kidney Stone Breeder
i want to get off mr. bones' wild ride
Posts: 2,272
Favorite Disease: The Boneshakes
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Post by Grigor Mortis on Nov 28, 2014 3:13:53 GMT
I think that it is a good idea! One thing, along with the child-like mentality I had for The Primal Investigator, I also have her a notable lack of empathy/morality, in keeping with whole innocent thing. So...either they just pointed in the Direction of the Taffy Rubbers and said "Look, new stuff!" Or did something else entirely, like introducing the new, fun, and exciting idea of torture and pain to her, is up to you! Yo, that's rad. I think that she would most likely watch of her own accord though! Curiosity knows no constraints, that's what I meant, with getting her a little sinister still, keeping her slightly eldritch and threatening. However she doesn't want to die, so that definitely would have shaken her a lot yes! But maybe witnessing and experiencing all that stimulated her more dangerous and harmful curiosities? Oh yeah, that makes more sense. And having the Tubular Rampage sort of corrupt her instead of her just getting freaked the fuck out would be way more interesting. It'd also show how important the Tabula Rasa are, instead of just being a footnote in the Forgotten Conflict, especially now that it's possible Theresa is going to become a god like Angra and Co. soon enough. It'd be funny if she kept a little shrine to the Tabula Rasa in whatever Zone or area of The Seething she resides in, along with all the other stuff she's no doubt stolen on her adventures.
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Post by High-Heeled Spider Crab on Nov 28, 2014 3:20:07 GMT
Yo, that's rad. I think that she would most likely watch of her own accord though! Curiosity knows no constraints, that's what I meant, with getting her a little sinister still, keeping her slightly eldritch and threatening. However she doesn't want to die, so that definitely would have shaken her a lot yes! But maybe witnessing and experiencing all that stimulated her more dangerous and harmful curiosities? Oh yeah, that makes more sense. And having the Tubular Rampage sort of corrupt her instead of her just getting freaked the fuck out would be way more interesting. It'd also show how important the Tabula Rasa are, instead of just being a footnote in the Forgotten Conflict, especially now that it's possible Theresa is going to become a god like Angra and Co. soon enough. It'd be funny if she kept a little shrine to the Tabula Rasa in whatever Zone or area of The Seething she resides in, along with all the other stuff she's no doubt stolen on her adventures. Oh, indeed! In fact I was thinking of a full on mock-up of the torture/execution place that the Tortuga Raisins made! Where she experiments and tortures and kills I'm various different ways with various different creatures!
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Grigor Mortis
Kidney Stone Breeder
i want to get off mr. bones' wild ride
Posts: 2,272
Favorite Disease: The Boneshakes
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Post by Grigor Mortis on Nov 28, 2014 3:54:56 GMT
Oh yeah, that makes more sense. And having the Tubular Rampage sort of corrupt her instead of her just getting freaked the fuck out would be way more interesting. It'd also show how important the Tabula Rasa are, instead of just being a footnote in the Forgotten Conflict, especially now that it's possible Theresa is going to become a god like Angra and Co. soon enough. It'd be funny if she kept a little shrine to the Tabula Rasa in whatever Zone or area of The Seething she resides in, along with all the other stuff she's no doubt stolen on her adventures. Oh, indeed! In fact I was thinking of a full on mock-up of the torture/execution place that the Tortuga Raisins made! Where she experiments and tortures and kills I'm various different ways with various different creatures! Nice, I'd like to think her home is a massive, endless Junkyard full of stuff she found. Perhaps th emockup is a massive scrapwork tower constantly seen in the distance, at the center of the zone?
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Post by High-Heeled Spider Crab on Nov 28, 2014 4:01:14 GMT
Oh, indeed! In fact I was thinking of a full on mock-up of the torture/execution place that the Tortuga Raisins made! Where she experiments and tortures and kills I'm various different ways with various different creatures! Nice, I'd like to think her home is a massive, endless Junkyard full of stuff she found. Perhaps th emockup is a massive scrapwork tower constantly seen in the distance, at the center of the zone? That is a lovely idea! I shall incorporate it into the write-up! Like, she considers herself a great collector of knowledge and that she's a regal scientist and things, kinds trying to emulate The Aural Usurper and The Grand Praetor, when in reality she's just a dangerous abomination, kidnapping and murdering innocents whilst hiding in a palace of junk. Slightly tragic, slightly creepy, and, to me, kinda funny
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Grigor Mortis
Kidney Stone Breeder
i want to get off mr. bones' wild ride
Posts: 2,272
Favorite Disease: The Boneshakes
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Post by Grigor Mortis on Nov 28, 2014 4:07:49 GMT
Nice, I'd like to think her home is a massive, endless Junkyard full of stuff she found. Perhaps th emockup is a massive scrapwork tower constantly seen in the distance, at the center of the zone? That is a lovely idea! I shall incorporate it into the write-up! Like, she considers herself a great collector of knowledge and that she's a regal scientist and things, kinds trying to emulate The Aural Usurper and The Grand Praetor, when in reality she's just a dangerous abomination, kidnapping and murdering innocents whilst hiding in a palace of junk. Slightly tragic, slightly creepy, and, to me, kinda funny Even worse is that the Tabula rasa probably don't care about her and consider her an embarrassment. A Rasaboo. Theresa herself probably manipulates her into doing pointless objectives. like what the Beast did with Greg in OTGW except this time the child isn't sweet and innocent, at least not by the normal degree.
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Post by High-Heeled Spider Crab on Nov 28, 2014 6:03:41 GMT
That is a lovely idea! I shall incorporate it into the write-up! Like, she considers herself a great collector of knowledge and that she's a regal scientist and things, kinds trying to emulate The Aural Usurper and The Grand Praetor, when in reality she's just a dangerous abomination, kidnapping and murdering innocents whilst hiding in a palace of junk. Slightly tragic, slightly creepy, and, to me, kinda funny Even worse is that the Tabula rasa probably don't care about her and consider her an embarrassment. A Rasaboo. Theresa herself probably manipulates her into doing pointless objectives. like what the Beast did with Greg in OTGW except this time the child isn't sweet and innocent, at least not by the normal degree. A rasaboo. Lovely! Although would she care enough to manipulate...? In any case, internet is back so prEPARE
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Post by High-Heeled Spider Crab on Nov 28, 2014 6:04:56 GMT
Ideas for the Mind-Shards: Part I – Sister of Curiosity, The Primal Investigator
First Thoughts: Okay, so, ant-like! With the human form being a small child with no mouth, I believe? I can get behind that, small children + curiosity! I was thinking that for their other forms, they could be slightly different. I would think that they also pay more visits to different zones and places than most of the others, being curiosity.
History + Role: The Primal Investigator's boundless curiosity served the Mind-Shards well, and they served many roles: reconnaissance, combat, and interrogation were all things that they thoroughly enjoyed. They are somewhat undisciplined, to the chagrin of The Aural usurper, being the last Mind-Shard to gain awareness, but their effectiveness and usefulness is grudgingly admitted by all the Sisters of the Mind. They are bored easily, and as such were often away from the others on little 'excursions', but they always came back, usually with news of a suitable new world, enemy stronghold, or secret weapon. Sometimes, however, they would visit The Grand Praetor in her archives, poring over endless volumes of knowledge and secrets, even if they often didn't understand it, until they were eventually kicked out by The Grand Praetor once again, as was routine.
After the fall of The Mind Weaver, an encounter with the Tabula Rasa changed her – she became fascinated and delighted with the idea of inflicting pain and suffering, disturbing and surprising her sisters – even the Schemers, who had indirectly caused her change, after sending her in the direction of the Tabula Rasa. The Grand Praetor, usually tolerant of The Primal Investigators new fascinations or obsessions, was horrified at this perversion of the pursuit of knowledge, and eventually closed the Tower to her beloved sister for good, mourning their lost innocence, and demanding that she only come back if she can lose her most recent, morbid, obsession. Confused and hurt, but still filled with the same curiosity, The Primal Investigator left her sisters, and now travels the multi-verse, always searching for new things, new delights and sensations to satisfy her curiosity, and taking the most interesting ones back with her to her very own 'Palace of Discovery', an enormous castle of scrap and baubles, that incorporates features of both the Tabula Rasa and The Grand Praetor, in the centre of an enormous zone filled with all sorts of collected objects with varying values and usefulness. She leaves many tales in her wake, of awe and admiration, of cruelty and terror. But regardless of the feelings of others, and heedless of the strange concept of 'morality' The Primal Investigator cheerfully searches, 'experiments', and discards, endlessly. Primary Glamour: A young, androgynous child, with long red hair, floor length at the back, that often covers their face, and sometimes, out of the corner of your eye, it appears to move by itself, thin tendrils searching at the area around it. If their hair is not covering their face, then it can be seen that they possess no mouth whatsoever, just smooth skin where one should be. Despite this, they have no trouble speaking, even if the source of their voice seems to come from random parts of their body. Their skin is dark brown, and their eyes are a bright, glittering yellow. It is difficult to focus on them, and their proportions are difficult to pin down, seeming thin and gangly to one observer one moment, but short and squat to another observer in another moment. Their voice is appropriately childlike and endearing, but can be unsettlingly void of emotion and morality. In any case, people are drawn to them, usually with a wish to either protect or harm this strange child. Neither will usually turn out well - the Primal Investigator's desire for petty knowledge and discovery is never extinguished, and such unlucky individuals are usually victims of horrifying experimentation or torture at the hands of the Innocent God.
Secondary Glamour: With the primary glamour lifted, a glimpse of The Primal Investigator's true self is seen. In this form, they appear as an enormous red ant, still smaller than the other Shard-Gods. Their antennae are great in number, sprouting off mostly from their head, except where the eyes are located, but there are other, smaller antennae all over their body, constantly twitching and moving and searching the area around it. They are highly prehensile, and are capable of extending many times their length. The lack of any mouth is noticeable still, being replaced by yet more antennae. The random origin of their voice is still present, also. The changing proportions are far more apparent in this form, with The Primal Investigator seeming almost lopsided at times, as they contort in unnatural ways.
True Form: As the last of the glamour is stripped away, the horrifying visage of unrestrained curiosity is revealed. The Primal Investigator is comprised of millions upon millions of ants, crawling, and flying and searching at all times. The swarm is arranged in the shape of an enormous ant, as per the second form, constantly shifting and changing. The many antennae are still present, but they are shown to be made out of hundreds of the tiny insects, clinging together with unnatural strength, moving and undulating in unison to scan the surroundings constantly. Where the head of the ant should be, is a humanoid upper body with the proportions and appearance of a young child, if magnified in size. This child has a similar appearance to the The Primal Investigator's primary form, but it too is disturbingly different. It's skin is leathery and shiny in places, and where there was once long red hair, tendrils of crawling carapaces hang, writhing and chittering as they endlessly search. The eyes of the child are now gone, with similar ant-tendrils pushing out through the empty, glowing eye sockets, providing greater information than any eye ever could. Whereas the mouth was absent in their first form, it is present here, but not in any traditionally usable state. A single large tentacle of swarming ants protrudes from the orifice, but this one is different from the others. It is full of enormous soldier ants, and unnaturally large jaws surround the outside of the tentacle, with many more within it, constantly gnashing and biting, and dripping nightmarishly painful venom. The unworldly appendage flails and spins, like an acidic, flexible chainsaw, ready to slice and cut and burn and kill, all in the name of Curiosity. In order to speak, they can form mouths from anywhere on its body, and the same childlike and innocent voice can be heard, questioning everything, and giggling in delight as it slowly carves up another of its discoveries.
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Post by High-Heeled Spider Crab on Nov 28, 2014 10:47:36 GMT
Additionally, I apologise for falling asleep last night! It was pretty late but I was having fun with lore building
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Post by High-Heeled Spider Crab on Nov 28, 2014 12:57:33 GMT
Yo, that's rad. I think that she would most likely watch of her own accord though! Curiosity knows no constraints, that's what I meant, with getting her a little sinister still, keeping her slightly eldritch and threatening. However she doesn't want to die, so that definitely would have shaken her a lot yes! But maybe witnessing and experiencing all that stimulated her more dangerous and harmful curiosities? Oh yeah, that makes more sense. And having the Tubular Rampage sort of corrupt her instead of her just getting freaked the fuck out would be way more interesting. It'd also show how important the Tabula Rasa are, instead of just being a footnote in the Forgotten Conflict, especially now that it's possible Theresa is going to become a god like Angra and Co. soon enough. It'd be funny if she kept a little shrine to the Tabula Rasa in whatever Zone or area of The Seething she resides in, along with all the other stuff she's no doubt stolen on her adventures. Can I also ask...would Theresa be on par with say, Angra? Or more like, more powerful than a Shard, less powerful than a full Primordial Entity? Because I think the former would be more sensible. Or, make more sense. Give the Primordial Entities that 'unmatchable power' thingy.
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Grigor Mortis
Kidney Stone Breeder
i want to get off mr. bones' wild ride
Posts: 2,272
Favorite Disease: The Boneshakes
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Post by Grigor Mortis on Nov 28, 2014 17:21:44 GMT
Oh yeah, that makes more sense. And having the Tubular Rampage sort of corrupt her instead of her just getting freaked the fuck out would be way more interesting. It'd also show how important the Tabula Rasa are, instead of just being a footnote in the Forgotten Conflict, especially now that it's possible Theresa is going to become a god like Angra and Co. soon enough. It'd be funny if she kept a little shrine to the Tabula Rasa in whatever Zone or area of The Seething she resides in, along with all the other stuff she's no doubt stolen on her adventures. Can I also ask...would Theresa be on par with say, Angra? Or more like, more powerful than a Shard, less powerful than a full Primordial Entity? Because I think the former would be more sensible. Or, make more sense. Give the Primordial Entities that 'unmatchable power' thingy. I'd say she's only about a notch stronger than the average shard, meaning if they group they could still easily take her (when she's possessing somebody, mind, she doesn't have a physical existence), but not just one-on-one. As for her caring enough, Theresa is immensely petty. It's part of Pride, after all, and she's especially proud of her murderplanet, and naturally isn't fond out copycats.
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Grigor Mortis
Kidney Stone Breeder
i want to get off mr. bones' wild ride
Posts: 2,272
Favorite Disease: The Boneshakes
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Post by Grigor Mortis on Nov 28, 2014 18:11:49 GMT
Ideas for the Mind-Shards: Part I – Sister of Curiosity, The Primal InvestigatorFirst Thoughts: Okay, so, ant-like! With the human form being a small child with no mouth, I believe? I can get behind that, small children + curiosity! I was thinking that for their other forms, they could be slightly different. I would think that they also pay more visits to different zones and places than most of the others, being curiosity. History + Role: The Primal Investigator's boundless curiosity served the Mind-Shards well, and they served many roles: reconnaissance, combat, and interrogation were all things that they thoroughly enjoyed. They are somewhat undisciplined, to the chagrin of The Aural usurper, being the last Mind-Shard to gain awareness, but their effectiveness and usefulness is grudgingly admitted by all the Sisters of the Mind. They are bored easily, and as such were often away from the others on little 'excursions', but they always came back, usually with news of a suitable new world, enemy stronghold, or secret weapon. Sometimes, however, they would visit The Grand Praetor in her archives, poring over endless volumes of knowledge and secrets, even if they often didn't understand it, until they were eventually kicked out by The Grand Praetor once again, as was routine. After the fall of The Mind Weaver, an encounter with the Tabula Rasa changed her – she became fascinated and delighted with the idea of inflicting pain and suffering, disturbing and surprising her sisters – even the Schemers, who had indirectly caused her change, after sending her in the direction of the Tabula Rasa. The Grand Praetor, usually tolerant of The Primal Investigators new fascinations or obsessions, was horrified at this perversion of the pursuit of knowledge, and eventually closed the Tower to her beloved sister for good, mourning their lost innocence, and demanding that she only come back if she can lose her most recent, morbid, obsession. Confused and hurt, but still filled with the same curiosity, The Primal Investigator left her sisters, and now travels the multi-verse, always searching for new things, new delights and sensations to satisfy her curiosity, and taking the most interesting ones back with her to her very own 'Palace of Discovery', an enormous castle of scrap and baubles, that incorporates features of both the Tabula Rasa and The Grand Praetor, in the centre of an enormous zone filled with all sorts of collected objects with varying values and usefulness. She leaves many tales in her wake, of awe and admiration, of cruelty and terror. But regardless of the feelings of others, and heedless of the strange concept of 'morality' The Primal Investigator cheerfully searches, 'experiments', and discards, endlessly. Primary Glamour: A young, androgynous child, with long red hair, floor length at the back, that often covers their face, and sometimes, out of the corner of your eye, it appears to move by itself, thin tendrils searching at the area around it. If their hair is not covering their face, then it can be seen that they possess no mouth whatsoever, just smooth skin where one should be. Despite this, they have no trouble speaking, even if the source of their voice seems to come from random parts of their body. Their skin is dark brown, and their eyes are a bright, glittering yellow. It is difficult to focus on them, and their proportions are difficult to pin down, seeming thin and gangly to one observer one moment, but short and squat to another observer in another moment. Their voice is appropriately childlike and endearing, but can be unsettlingly void of emotion and morality. In any case, people are drawn to them, usually with a wish to either protect or harm this strange child. Neither will usually turn out well - the Primal Investigator's desire for petty knowledge and discovery is never extinguished, and such unlucky individuals are usually victims of horrifying experimentation or torture at the hands of the Innocent God. Secondary Glamour: With the primary glamour lifted, a glimpse of The Primal Investigator's true self is seen. In this form, they appear as an enormous red ant, still smaller than the other Shard-Gods. Their antennae are great in number, sprouting off mostly from their head, except where the eyes are located, but there are other, smaller antennae all over their body, constantly twitching and moving and searching the area around it. They are highly prehensile, and are capable of extending many times their length. The lack of any mouth is noticeable still, being replaced by yet more antennae. The random origin of their voice is still present, also. The changing proportions are far more apparent in this form, with The Primal Investigator seeming almost lopsided at times, as they contort in unnatural ways. True Form: As the last of the glamour is stripped away, the horrifying visage of unrestrained curiosity is revealed. The Primal Investigator is comprised of millions upon millions of ants, crawling, and flying and searching at all times. The swarm is arranged in the shape of an enormous ant, as per the second form, constantly shifting and changing. The many antennae are still present, but they are shown to be made out of hundreds of the tiny insects, clinging together with unnatural strength, moving and undulating in unison to scan the surroundings constantly. Where the head of the ant should be, is a humanoid upper body with the proportions and appearance of a young child, if magnified in size. This child has a similar appearance to the The Primal Investigator's primary form, but it too is disturbingly different. It's skin is leathery and shiny in places, and where there was once long red hair, tendrils of crawling carapaces hang, writhing and chittering as they endlessly search. The eyes of the child are now gone, with similar ant-tendrils pushing out through the empty, glowing eye sockets, providing greater information than any eye ever could. Whereas the mouth was absent in their first form, it is present here, but not in any traditionally usable state. A single large tentacle of swarming ants protrudes from the orifice, but this one is different from the others. It is full of enormous soldier ants, and unnaturally large jaws surround the outside of the tentacle, with many more within it, constantly gnashing and biting, and dripping nightmarishly painful venom. The unworldly appendage flails and spins, like an acidic, flexible chainsaw, ready to slice and cut and burn and kill, all in the name of Curiosity. In order to speak, they can form mouths from anywhere on its body, and the same childlike and innocent voice can be heard, questioning everything, and giggling in delight as it slowly carves up another of its discoveries. Nice! You did I great job, not really much else I can add.
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Post by High-Heeled Spider Crab on Nov 28, 2014 18:17:16 GMT
Ideas for the Mind-Shards: Part I – Sister of Curiosity, The Primal InvestigatorFirst Thoughts: Okay, so, ant-like! With the human form being a small child with no mouth, I believe? I can get behind that, small children + curiosity! I was thinking that for their other forms, they could be slightly different. I would think that they also pay more visits to different zones and places than most of the others, being curiosity. History + Role: The Primal Investigator's boundless curiosity served the Mind-Shards well, and they served many roles: reconnaissance, combat, and interrogation were all things that they thoroughly enjoyed. They are somewhat undisciplined, to the chagrin of The Aural usurper, being the last Mind-Shard to gain awareness, but their effectiveness and usefulness is grudgingly admitted by all the Sisters of the Mind. They are bored easily, and as such were often away from the others on little 'excursions', but they always came back, usually with news of a suitable new world, enemy stronghold, or secret weapon. Sometimes, however, they would visit The Grand Praetor in her archives, poring over endless volumes of knowledge and secrets, even if they often didn't understand it, until they were eventually kicked out by The Grand Praetor once again, as was routine. After the fall of The Mind Weaver, an encounter with the Tabula Rasa changed her – she became fascinated and delighted with the idea of inflicting pain and suffering, disturbing and surprising her sisters – even the Schemers, who had indirectly caused her change, after sending her in the direction of the Tabula Rasa. The Grand Praetor, usually tolerant of The Primal Investigators new fascinations or obsessions, was horrified at this perversion of the pursuit of knowledge, and eventually closed the Tower to her beloved sister for good, mourning their lost innocence, and demanding that she only come back if she can lose her most recent, morbid, obsession. Confused and hurt, but still filled with the same curiosity, The Primal Investigator left her sisters, and now travels the multi-verse, always searching for new things, new delights and sensations to satisfy her curiosity, and taking the most interesting ones back with her to her very own 'Palace of Discovery', an enormous castle of scrap and baubles, that incorporates features of both the Tabula Rasa and The Grand Praetor, in the centre of an enormous zone filled with all sorts of collected objects with varying values and usefulness. She leaves many tales in her wake, of awe and admiration, of cruelty and terror. But regardless of the feelings of others, and heedless of the strange concept of 'morality' The Primal Investigator cheerfully searches, 'experiments', and discards, endlessly. Primary Glamour: A young, androgynous child, with long red hair, floor length at the back, that often covers their face, and sometimes, out of the corner of your eye, it appears to move by itself, thin tendrils searching at the area around it. If their hair is not covering their face, then it can be seen that they possess no mouth whatsoever, just smooth skin where one should be. Despite this, they have no trouble speaking, even if the source of their voice seems to come from random parts of their body. Their skin is dark brown, and their eyes are a bright, glittering yellow. It is difficult to focus on them, and their proportions are difficult to pin down, seeming thin and gangly to one observer one moment, but short and squat to another observer in another moment. Their voice is appropriately childlike and endearing, but can be unsettlingly void of emotion and morality. In any case, people are drawn to them, usually with a wish to either protect or harm this strange child. Neither will usually turn out well - the Primal Investigator's desire for petty knowledge and discovery is never extinguished, and such unlucky individuals are usually victims of horrifying experimentation or torture at the hands of the Innocent God. Secondary Glamour: With the primary glamour lifted, a glimpse of The Primal Investigator's true self is seen. In this form, they appear as an enormous red ant, still smaller than the other Shard-Gods. Their antennae are great in number, sprouting off mostly from their head, except where the eyes are located, but there are other, smaller antennae all over their body, constantly twitching and moving and searching the area around it. They are highly prehensile, and are capable of extending many times their length. The lack of any mouth is noticeable still, being replaced by yet more antennae. The random origin of their voice is still present, also. The changing proportions are far more apparent in this form, with The Primal Investigator seeming almost lopsided at times, as they contort in unnatural ways. True Form: As the last of the glamour is stripped away, the horrifying visage of unrestrained curiosity is revealed. The Primal Investigator is comprised of millions upon millions of ants, crawling, and flying and searching at all times. The swarm is arranged in the shape of an enormous ant, as per the second form, constantly shifting and changing. The many antennae are still present, but they are shown to be made out of hundreds of the tiny insects, clinging together with unnatural strength, moving and undulating in unison to scan the surroundings constantly. Where the head of the ant should be, is a humanoid upper body with the proportions and appearance of a young child, if magnified in size. This child has a similar appearance to the The Primal Investigator's primary form, but it too is disturbingly different. It's skin is leathery and shiny in places, and where there was once long red hair, tendrils of crawling carapaces hang, writhing and chittering as they endlessly search. The eyes of the child are now gone, with similar ant-tendrils pushing out through the empty, glowing eye sockets, providing greater information than any eye ever could. Whereas the mouth was absent in their first form, it is present here, but not in any traditionally usable state. A single large tentacle of swarming ants protrudes from the orifice, but this one is different from the others. It is full of enormous soldier ants, and unnaturally large jaws surround the outside of the tentacle, with many more within it, constantly gnashing and biting, and dripping nightmarishly painful venom. The unworldly appendage flails and spins, like an acidic, flexible chainsaw, ready to slice and cut and burn and kill, all in the name of Curiosity. In order to speak, they can form mouths from anywhere on its body, and the same childlike and innocent voice can be heard, questioning everything, and giggling in delight as it slowly carves up another of its discoveries. Nice! You did I great job, not really much else I can add. Well, good, thank you! The Grand Praetor is a little trickier...I've been thinking of giving her lots of scarves
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